Then, if that doesn't seem enough, you could try for a custom feat--Vampire Slayer, of course. It could grant Turn Undead (with some kind of special bonus against Vampires specifically) as an additional CD option, and also the Ranger's Favored Enemy feature, but exclusively for Vampires. Oh, and of course it could always include a special "Chain Whip" proficiency, that is identical to a regular whip but better damage dice (probably 1d8, but at least 1d6), for that truly Castlevania flavor. I dunno what else one could do for the feat, perhaps some kind of special ritual (or other method) that destroys a vampire's ability to revive after being slain? Individually, none of those benefits really feels worth a feat, but all of them might be a bit strong for a feat--perhaps pick two or three. Just suggestions, either way.
From there, the only other consideration I could possibly think of would be to try to persuade your DM to let you swap Charisma for Wisdom for all your Paladin class features. Then, you'd be a high-Dex, high-Wis holy warrior with a specialty in hunting and destroying vampires.